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Since the summer of 2003 Werewolf has been played at the conference.
Since the summer of 2003 Werewolf has been played at the conference.
It's a game for larger groups of 8-48 players getting to know each other, killing, discussions, hanging, becoming paranoid and trying to manipulate. The game is constantly growing and changing, and so are the rules.
It's a game for larger groups of 8-48 players getting to know each other, killing, discussions, lynching, becoming paranoid and trying to manipulate. The game is constantly growing and changing, and so are the rules.
<div style="float:right;">[[Datei:Werwolfset.jpg|250px]]</div>
<div style="float:right;">[[Datei:Werwolfset.jpg|250px]]</div>
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We suggest using the order specified below and asking the role to "wake up", e.g. "Cupid wakes up". The role is led through their action by the GM but the player has to keep quiet and try to move as little as possible to not accidentally reveal their identity;
We suggest using the order specified below and asking the role to "wake up", e.g. "Cupid wakes up". The role is led through their action by the GM but the player has to keep quiet and try to move as little as possible to not accidentally reveal their identity;
; Night phase : All players close their eyes. The GM asks the werewolves to "wake up". They have to coordinate via hand signals and agree on someone to "eat" that night. As soon as the GM has understood who their victim is, they "go back to sleep". This should all happen as quietly as possible, otherwise the villages will soon discover the werewolves.<br/>See below for all roles called in each night phase.
; Night phase : All players close their eyes. The GM asks the werewolves to "wake up". They have to coordinate via hand signals and agree on someone to "eat" that night. As soon as the GM has understood who their victim is, they "go back to sleep". This should all happen as quietly as possible, otherwise the villages will soon discover the werewolves.<br/>See below for all roles called in each night phase.
; Day phase : In the "morning", everybody wakes up. The GM reveals who died at night. "Dead" players are not allowed to participate any more, they are out of the game. They are allowed to watch, even at night, if they don't interrupt the game. The surviving players will start a discussion about who acted suspiciously and who was heard moving throughout the night. At this point, it can become chaotic quickly. Players accuse each other, wolves try to appear innocent or blame villagers. Often, people that are very active, are perceived as wolves (trying to shift blame from themselves to others). People, that are particularly quiet (to not stand out to much) or even people in-between (as they try to appear not being to active or too passive) are also accused. To put it another way: it is hard to wrap your head around. In the end, the players have to agree one someone to be "hung" (usually by voting on it). That person dies and night starts immediately.
; Day phase : In the "morning", everybody wakes up. The GM reveals who died at night. "Dead" players are not allowed to participate any more, they are out of the game. They are allowed to watch, even at night, if they don't interrupt the game. The surviving players will start a discussion about who acted suspiciously and who was heard moving throughout the night. At this point, it can become chaotic quickly. Players accuse each other, wolves try to appear innocent or blame villagers. Often, people that are very active, are perceived as wolves (trying to shift blame from themselves to others). People, that are particularly quiet (to not stand out to much) or even people in-between (as they try to appear not being to active or too passive) are also accused. To put it another way: it is hard to wrap your head around. In the end, the players have to agree one someone to be "lynched" (usually by voting on it). That person dies and night starts immediately.


; End of the game: The game ends if all the werewolves are dead or if there are more werewolves than villagers left.
; End of the game: The game ends if all the werewolves are dead or if there are more werewolves than villagers left.
; Hint : if you want to avoid the GM accidentally revealing a role they are interacting with, you can ask people to "make rain", which helps disguise any other noises.


== Recommended Roles for beginners ==
== Recommended Roles for beginners ==
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This roles have to remember their goals, as they are not called by the GM to perform actions during the game.
This roles have to remember their goals, as they are not called by the GM to perform actions during the game.


; Villager: Just "normal" players. Their influence on the game is limited to the day phase and is described above. In short: They are killed by the wolves one by one and they may hang each other. Well. They would rather kill the wolves to win the game.
; Villager: Just "normal" players. Their influence on the game is limited to the day phase and is described above. In short: They are killed by the wolves one by one and they may lynch each other. Well. They would rather kill the wolves to win the game.


; Hunter: If the hunter dies, a single last shot is fired from their shotgun, killing a player they choose.
; Hunter: If the hunter dies, a single last shot is fired from their shotgun, killing a player they choose.
:* Shortens the game a bit.
:* Shortens the game a bit.


; Jason : Jason wants to be hung. They win (and end the game prematurely), if they are hung by the villagers.
; Jason : Jason wants to be lynched. They win (and end the game prematurely), if they are lynched by the villagers.
:* History and impact on the game: This role was developed at a KIF conference. Jason is a suicidal villager who wants to die by hanging. They try to act like a wolf (but not by being to obvious, otherwise it won't work). Often, werewolves try to act like Jason. The Jason card and the real Jason are both a great source for first-class confusion, chaos and disorder. They are considered a serious danger to any mental health you might have. Rumours are that the "real Jason" always died in the first round. Others say he just wanted to get a beer and get the dying done already.
:* History and impact on the game: This role was developed at a KIF conference. Jason is a suicidal villager who wants to die by lynching. They try to act like a wolf (but not by being to obvious, otherwise it won't work). Often, werewolves try to act like Jason. The Jason card and the real Jason are both a great source for first-class confusion, chaos and disorder. They are considered a serious danger to any mental health you might have. Rumours are that the "real Jason" always died in the first round. Others say he just wanted to get a beer and get the dying done already.


; Frida: They are just so cute and may not be eaten! That's why they win (as a consolation prize) if the are eaten by the wolves.
; Frida: They are just so cute and may not be eaten! That's why they win (as a consolation prize) if the are eaten by the wolves.
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; Terrorist: If they die, they explode. Every self-respecting terrorist has an dead man's handle! They take the next living player on the left and to the right with them. They also win if they are one of the last three surviving players.
; Terrorist: If they die, they explode. Every self-respecting terrorist has an dead man's handle! They take the next living player on the left and to the right with them. They also win if they are one of the last three surviving players.
:* Impact: Players rarely want to kill the people next to them any more. Will decrease consensus about hanging and almost thievish pleasure for the terrorist if they are hung (yes, even if that means they loose the game!). Also, the game duration is shortened slightly, which makes this a perfect role for larger groups.
:* Impact: Players rarely want to kill the people next to them any more. Will decrease consensus at lynchtime and almost thievish pleasure for the terrorist if they are lynched (yes, even if that means they loose the game!). Also, the game duration is shortened slightly, which makes this a perfect role for larger groups.
:* Expansion'''"Achmed the dead Terrorist"''': If the terrorist dies, they are now "Achmed the dead Terrorist". If any of the players references them (by the dead player's name, the name "Achmed" or pointing at them), the dead Terrorist (if they paid attention), calls the words: "Silence! I kill you!" and kills the mentioned  player (based on: [http://www.youtube.com/watch?v=psvL2eYQ7YM "Achmed the dead Terrorist"]).
:* Expansion'''"Achmed the dead Terrorist"''': If the terrorist dies, they are now "Achmed the dead Terrorist". If any of the players references them (by the dead player's name, the name "Achmed" or pointing at them), the dead Terrorist (if they paid attention), calls the words: "Silence! I kill you!" and kills the mentioned  player (based on: [http://www.youtube.com/watch?v=psvL2eYQ7YM "Achmed the dead Terrorist"]).


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:* Only use this role to shorten games with a lot of players.
:* Only use this role to shorten games with a lot of players.
:* GM should tell the players at the start of the game how many players are needed for Sascha's win condition. Otherwise, people forget about it or Sascha claims to have won to early.
:* GM should tell the players at the start of the game how many players are needed for Sascha's win condition. Otherwise, people forget about it or Sascha claims to have won to early.
:* History: Sascha was one of the players that always got hung very early. That's were the idea originated to give him the task to survive as long as possible :)
:* History: Sascha was one of the players that always got lynched very early. That's were the idea originated to give him the task to survive as long as possible :)


; Town fool: One-Time save from being hung by the villagers.
; Town fool: One-Time save from being lynched by the villagers.
:* GM reveals the card when the player is about to be hung.
:* GM reveals the card when the player is about to be lynched.


; Gardener: On the side of the villagers, but the seer will be told they are a wolf.  
; Gardener: On the side of the villagers, but the seer will be told they are a wolf.  
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