Artemis-mapping: Unterschied zwischen den Versionen

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<set_relative_position name1="player" name2="OBJECT" angle="180" distance="220"/>  
<set_relative_position name1="player" name2="OBJECT" angle="180" distance="220"/>  
</event>  
</event>  
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Version vom 13. November 2012, 13:08 Uhr

Codefragmente, Ideenaustausch etc.


Drey: baut an Admininterfaces


TRACTOR BEAM by Vorus

This is a code snippet that must be added to a mission script.

"Here's a piece of code that will allow you to "tractor" another object around. This was first used by Mike, as far as I know, so I didn't invent the idea. Anyway, you'd need something to trigger the "tractorRdy" variable, and a trigger to turn it off, like when you get to a destination, but this will do the basic job."

<event> <if_variable name="tractorRdy" comparator="=" value="1"/> <if_variable name="tractoring" comparator="!=" value="1"/> <if_distance name1="OBJECT" name2="player" comparator="<=" value="220"/> <warning_popup_message message="Tractor beam locked on" consoles="W"/> <set_variable name="tractoring" value="1"/> </event>

<event> <if_variable name="tractoring" comparator="=" value="1"/> <if_distance name1="OBJECT" name2="player" comparator=">" value="220"/> <set_relative_position name1="player" name2="OBJECT" angle="180" distance="220"/> </event>