KIF510:Two Rooms and A Boom: Unterschied zwischen den Versionen

Aus KIF
(Ported md to wiki)
 
(Fixed links)
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<p>Two Rooms and A Boom is a Social Deduction Hidden Role game - think Werewolf, but on speed: A lot more agency for individual players and a lot less being dead for half the game! Each round takes about 15 minutes, can (and should) be played with very big groups, and the game is quiet easy to get into. It’s possible to drop out after a round or join in later.</p>
<p>Two Rooms and A Boom is a Social Deduction Hidden Role game - think Werewolf, but on speed: A lot more agency for individual players and a lot less being dead for half the game! Each round takes about 15 minutes, can (and should) be played with very big groups, and the game is quiet easy to get into. It’s possible to drop out after a round or join in later.</p>
<p>If you are into lying and betrayal, feel like blowing things up or are generally a talkative person, this is the place to be &lt;3</p>
<p>If you are into lying and betrayal, feel like blowing things up or are generally a talkative person, this is the place to be &lt;3</p>
<p>The rules of the game can be found online, e.g. <a href="https://de.wikipedia.org/wiki/Two_Rooms_and_a_Boom">Wikipedia</a>.</p>
<p>The rules of the game can be found online, e.g. [https://de.wikipedia.org/wiki/Two_Rooms_and_a_Boom Wikipedia].</p>
<h2 id="organisational-stuff">Organisational Stuff</h2>
<h2 id="organisational-stuff">Organisational Stuff</h2>
<p>The game can be played by groups of 12-30 people, though this number can be even further increased by adding more roles. However, naturally, more roles increase the complexity of the game and thus the explanation time needed. Lower players counts are possible as well, but they need special role considerations.</p>
<p>The game can be played by groups of 12-30 people, though this number can be even further increased by adding more roles. However, naturally, more roles increase the complexity of the game and thus the explanation time needed. Lower players counts are possible as well, but they need special role considerations.</p>
Zeile 16: Zeile 16:
<p>The initial explanation took quite some time, since new people kept joining in, needing further explanation. In the future, the importance of being on time should be stressed and a more strict treatment for those that aren’t should be implemented.</p>
<p>The initial explanation took quite some time, since new people kept joining in, needing further explanation. In the future, the importance of being on time should be stressed and a more strict treatment for those that aren’t should be implemented.</p>
<h2 id="material">Material</h2>
<h2 id="material">Material</h2>
<p>We played with selfmade laser-cut cards at KIF owned by the FS of JKU Linz. Unfortunately, the designs are no-where to be found anymore. Instead, an initial print-at-home draft version of the cards can be found <a href="https://drive.google.com/file/d/128nKhISye77uYFXVVHNYQ_EarX_8U_lM/view">here</a>, together with a Setup guide for role combinations. Note that the cards should be printed on hard cardboard (not see-through!), or glued on cardboard. Also note that some cards might be difficult to use for people with specific color-blindness (e.g. yellow-blue if Hot Potato is used), it might therefore be wise to re-adjust them: In the laser-cut cards, this issue was alleviated by using additional symbols on the “color-part” of the card to show team alliance. Feel free to edit the cards to your liking (see Creative Commons at the bottom), I have provided you with a Word version (I’m terrible sorry, I was young and dumb) of the cards as well.</p>
<p>We played with selfmade laser-cut cards at KIF owned by the FS of JKU Linz. Unfortunately, the designs are no-where to be found anymore. Instead, an initial print-at-home draft version of the cards can be found [https://drive.google.com/file/d/128nKhISye77uYFXVVHNYQ_EarX_8U_lM/view here], together with a Setup guide for role combinations. Note that the cards should be printed on hard cardboard (not see-through!), or glued on cardboard. Also note that some cards might be difficult to use for people with specific color-blindness (e.g. yellow-blue if Hot Potato is used), it might therefore be wise to re-adjust them: In the laser-cut cards, this issue was alleviated by using additional symbols on the “color-part” of the card to show team alliance. Feel free to edit the cards to your liking (see Creative Commons at the bottom), I have provided you with a Word version (I’m terrible sorry, I was young and dumb) of the cards as well.</p>
<p>Have fun playing!</p>
<p>Have fun playing!</p>
<div class="info">
<div class="info">
<p>Questions? Contact felix.ferchhumer@oeh.jku.at or <span class="citation" data-cites="byte-kraken:matrix.org">@byte-kraken:matrix.org</span>!</p>
<p>Questions? Contact felix.ferchhumer@oeh.jku.at or <span class="citation" data-cites="byte-kraken:matrix.org">@byte-kraken:matrix.org</span>!</p>
</div>
</div>

Version vom 22. Mai 2023, 06:09 Uhr

Two Rooms and A Boom

Spaß-AK

About the Game

Two Rooms and A Boom is a Social Deduction Hidden Role game - think Werewolf, but on speed: A lot more agency for individual players and a lot less being dead for half the game! Each round takes about 15 minutes, can (and should) be played with very big groups, and the game is quiet easy to get into. It’s possible to drop out after a round or join in later.

If you are into lying and betrayal, feel like blowing things up or are generally a talkative person, this is the place to be <3

The rules of the game can be found online, e.g. Wikipedia.

Organisational Stuff

The game can be played by groups of 12-30 people, though this number can be even further increased by adding more roles. However, naturally, more roles increase the complexity of the game and thus the explanation time needed. Lower players counts are possible as well, but they need special role considerations.

Two adjacent rooms are needed that hold half the amount of players each and give them space to move around a bit. It is advisable to have some kind of round indicator as well (blackboard, poster…) to ensure that everyone is aware of how many hostages are sent etc.

While a round always only takes 15 minutes by design, plan a good margin of additional time for explanation, post-game discussion and breaks between rounds, especially when accounting for dynamic changes in player base that lead to time spent on repeated explanations.

Two Rooms and a Boom at KIF

19.05, 20:30 - 23:00

We played three rounds with 29 (normal), 26 (nuclear tyrant) and 17 (hot potato) people each.

The initial explanation took quite some time, since new people kept joining in, needing further explanation. In the future, the importance of being on time should be stressed and a more strict treatment for those that aren’t should be implemented.

Material

We played with selfmade laser-cut cards at KIF owned by the FS of JKU Linz. Unfortunately, the designs are no-where to be found anymore. Instead, an initial print-at-home draft version of the cards can be found here, together with a Setup guide for role combinations. Note that the cards should be printed on hard cardboard (not see-through!), or glued on cardboard. Also note that some cards might be difficult to use for people with specific color-blindness (e.g. yellow-blue if Hot Potato is used), it might therefore be wise to re-adjust them: In the laser-cut cards, this issue was alleviated by using additional symbols on the “color-part” of the card to show team alliance. Feel free to edit the cards to your liking (see Creative Commons at the bottom), I have provided you with a Word version (I’m terrible sorry, I was young and dumb) of the cards as well.

Have fun playing!

Questions? Contact felix.ferchhumer@oeh.jku.at or @byte-kraken:matrix.org!