KIF510:Two Rooms and A Boom: Unterschied zwischen den Versionen
(Ported md to wiki) |
(Clarified laser-cutting instructions, added ack) |
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(3 dazwischenliegende Versionen von 2 Benutzern werden nicht angezeigt) | |||
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<h1 | <h1 id="about-the-game">About the Game</h1> | ||
<p>Two Rooms and A Boom is a Social Deduction Hidden Role game - think Werewolf, but on speed: A lot more agency for individual players and a lot less being dead for half the game! Each round takes about 15 minutes, can (and should) be played with very big groups, and the game is quiet easy to get into. It’s possible to drop out after a round or join in later.</p> | <p>Two Rooms and A Boom is a Social Deduction Hidden Role game - think Werewolf, but on speed: A lot more agency for individual players and a lot less being dead for half the game! Each round takes about 15 minutes, can (and should) be played with very big groups, and the game is quiet easy to get into. It’s possible to drop out after a round or join in later.</p> | ||
<p>If you are into lying and betrayal, feel like blowing things up or are generally a talkative person, this is the place to be <3</p> | <p>If you are into lying and betrayal, feel like blowing things up or are generally a talkative person, this is the place to be <3</p> | ||
<p>The rules of the game can be found online, e.g. | <p>The rules of the game can be found online, e.g. [https://de.wikipedia.org/wiki/Two_Rooms_and_a_Boom Wikipedia].</p> | ||
< | <h1 id="organisational-stuff">Organisational Stuff</h1> | ||
<p>The game can be played by groups of 12-30 people, though this number can be even further increased by adding more roles. However, naturally, more roles increase the complexity of the game and thus the explanation time needed. Lower players counts are possible as well, but they need special role considerations.</p> | <p>The game can be played by groups of 12-30 people, though this number can be even further increased by adding more roles. However, naturally, more roles increase the complexity of the game and thus the explanation time needed. Lower players counts are possible as well, but they need special role considerations.</p> | ||
<p>Two adjacent rooms are needed that hold half the amount of players each and give them space to move around a bit. It is advisable to have some kind of round indicator as well (blackboard, poster…) to ensure that everyone is aware of how many hostages are sent etc.</p> | <p>Two adjacent rooms are needed that hold half the amount of players each and give them space to move around a bit. It is advisable to have some kind of round indicator as well (blackboard, poster…) to ensure that everyone is aware of how many hostages are sent etc.</p> | ||
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<p>While a round always only takes 15 minutes by design, plan a good margin of additional time for explanation, post-game discussion and breaks between rounds, especially when accounting for dynamic changes in player base that lead to time spent on repeated explanations.</p> | <p>While a round always only takes 15 minutes by design, plan a good margin of additional time for explanation, post-game discussion and breaks between rounds, especially when accounting for dynamic changes in player base that lead to time spent on repeated explanations.</p> | ||
</div> | </div> | ||
< | <h1 id="two-rooms-and-a-boom-at-kif">Two Rooms and a Boom at KIF</h1> | ||
<p>19.05, 20:30 - 23:00</p> | <p>19.05, 20:30 - 23:00</p> | ||
<p>We played three rounds with 29 (normal), 26 (nuclear tyrant) and 17 (hot potato) people each.</p> | <p>We played three rounds with 29 (normal), 26 (nuclear tyrant) and 17 (hot potato) people each.</p> | ||
<p>The initial explanation took quite some time, since new people kept joining in, needing further explanation. In the future, the importance of being on time should be stressed and a more strict treatment for those that aren’t should be implemented.</p> | <p>The initial explanation took quite some time, since new people kept joining in, needing further explanation. In the future, the importance of being on time should be stressed and a more strict treatment for those that aren’t should be implemented.</p> | ||
< | <h1 id="material">Material</h1> | ||
<p>We played with selfmade laser-cut cards at KIF owned by the FS of JKU Linz. | <p>We played with selfmade laser-cut cards at KIF owned by the FS of JKU Linz. A new version of these cards created for KIF 51.5 in Linz can be found here: | ||
* [[media:Two_Rooms_and_a_Boom.zip|Template for Lasercutting as .zip]] | |||
The folder also contains other useful resources, such as a list of roles. | |||
Cards were fabricated on a Trotec Speedy 400 Laser Cutter using the Default Settings for this Material, TroLase 1.6mm. The material is however not judgmental of the laser cutter, and all CO2 Lasers from 40W should be fine. We did not test direct diode Lasers.<br> | |||
Remember to flip the cards using another flat piece of material after cutting and clean with Isopropanol.<br> | |||
Thank you to Florian Rudinger for creating the laser-cut card design! | |||
</p> | |||
<p>An older print-at-home paper version of the cards can be found [https://drive.google.com/file/d/128nKhISye77uYFXVVHNYQ_EarX_8U_lM here], together with a Setup guide for role combinations. Note that the cards should be printed on hard cardboard (not see-through!), or glued on cardboard. Also note that some cards might be difficult to use for people with specific color-blindness (e.g. yellow-blue if Hot Potato is used), it might therefore be wise to re-adjust them: In the laser-cut cards, this issue was alleviated by using additional symbols on the “color-part” of the card to show team alliance.</p> | |||
<p>Have fun playing!</p> | <p>Have fun playing!</p> | ||
<div class="info"> | <div class="info"> | ||
<p>Questions? Contact | <p>Questions? Contact <span class="citation" data-cites="byte-kraken:matrix.org">@byte-kraken:matrix.org</span> on Matrix!</p> | ||
</div> | </div> |
Aktuelle Version vom 27. November 2023, 17:34 Uhr
About the Game
Two Rooms and A Boom is a Social Deduction Hidden Role game - think Werewolf, but on speed: A lot more agency for individual players and a lot less being dead for half the game! Each round takes about 15 minutes, can (and should) be played with very big groups, and the game is quiet easy to get into. It’s possible to drop out after a round or join in later.
If you are into lying and betrayal, feel like blowing things up or are generally a talkative person, this is the place to be <3
The rules of the game can be found online, e.g. Wikipedia.
Organisational Stuff
The game can be played by groups of 12-30 people, though this number can be even further increased by adding more roles. However, naturally, more roles increase the complexity of the game and thus the explanation time needed. Lower players counts are possible as well, but they need special role considerations.
Two adjacent rooms are needed that hold half the amount of players each and give them space to move around a bit. It is advisable to have some kind of round indicator as well (blackboard, poster…) to ensure that everyone is aware of how many hostages are sent etc.
While a round always only takes 15 minutes by design, plan a good margin of additional time for explanation, post-game discussion and breaks between rounds, especially when accounting for dynamic changes in player base that lead to time spent on repeated explanations.
Two Rooms and a Boom at KIF
19.05, 20:30 - 23:00
We played three rounds with 29 (normal), 26 (nuclear tyrant) and 17 (hot potato) people each.
The initial explanation took quite some time, since new people kept joining in, needing further explanation. In the future, the importance of being on time should be stressed and a more strict treatment for those that aren’t should be implemented.
Material
We played with selfmade laser-cut cards at KIF owned by the FS of JKU Linz. A new version of these cards created for KIF 51.5 in Linz can be found here:
The folder also contains other useful resources, such as a list of roles.
Cards were fabricated on a Trotec Speedy 400 Laser Cutter using the Default Settings for this Material, TroLase 1.6mm. The material is however not judgmental of the laser cutter, and all CO2 Lasers from 40W should be fine. We did not test direct diode Lasers.
Remember to flip the cards using another flat piece of material after cutting and clean with Isopropanol.
Thank you to Florian Rudinger for creating the laser-cut card design!
An older print-at-home paper version of the cards can be found here, together with a Setup guide for role combinations. Note that the cards should be printed on hard cardboard (not see-through!), or glued on cardboard. Also note that some cards might be difficult to use for people with specific color-blindness (e.g. yellow-blue if Hot Potato is used), it might therefore be wise to re-adjust them: In the laser-cut cards, this issue was alleviated by using additional symbols on the “color-part” of the card to show team alliance.
Have fun playing!
Questions? Contact @byte-kraken:matrix.org on Matrix!